Website powered by

Wrench

This is a wrench I dug out of the bottom of my toolbox. I set out to duplicate it as closely as possible. It was a really interesting study into texturing and helped me get a greater understanding of crafting materials in Substance Designer.

Process:
High poly base: 3DS Max
High poly sculpting and booleans: Zbrush
Low Poly: 3DS Max
Baking: Marmoset Toolbag
Texture Painting: Substance Painter
Material Creation: Substance Designer
Presentation: Marmoset Toolbag

The base materials I crafted in Substance Designer. These were adjusted further in Substance Painter.

The base materials I crafted in Substance Designer. These were adjusted further in Substance Painter.